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Displacement Map: Create the Easy Way in Photoshop!

Displacement map or displacement mapping is a technique for adjusting an image and adding details to it, for use in 3D models without significantly increasing the polygon count. Modifies the image based on the texture map, creating the appearance of bumps, dents, and other irregularities on the model’s surface. The base texture map (Diffuse) is […]

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Glossiness map from Photoshop!

Glossiness map is a texture used in architecture to control the brightness and reflective aspect of a surface. It is commonly used in conjunction with other maps, such as the diffuse map and reflection map, to create more realistic and detailed materials in 3D models. It is typically represented by grayscale tones, where brighter areas […]

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Bump Map (Normal) – How to create it in Photoshop?

Bump mapping is a technique used in computer graphics to simulate the grooves and reliefs of detailed textures on 3D object surfaces efficiently. It is created from a grayscale image (called a “bump map”), where each pixel represents the direction of the surface normal of the object in relation to its original position. These direction […]

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