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Estudio Revival
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The UVW Map is a modifier within 3ds Max that is applied to objects that will receive a texture. It performs the mapping of the texture, determining how it should behave on a specific object/surface. Essentially, it is a way to associate a 2D texture with a 3D object. The UVW mapping process involves creating...
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The creation of 3D textures can be a complex process that requires mapping, skills, and technical knowledge in image editing and 3D modeling. With practice and understanding the step-by-step process, it is possible to experiment with different techniques to achieve the best possible result. To merge maps and create a 3D texture, you will need...
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Displacement map or displacement mapping is a technique for adjusting an image and adding details to it, for use in 3D models without significantly increasing the polygon count. Modifies the image based on the texture map, creating the appearance of bumps, dents, and other irregularities on the model’s surface. The base texture map (Diffuse) is...
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There are several techniques for creating seamless textures, such as using software that helps create patterns that can be repeated without issues. Additionally, there are texture libraries available for download on the internet that can be used in projects. On the other hand, there are times when you’re looking for a specific ready-made texture that...
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Glossiness map is a texture used in architecture to control the brightness and reflective aspect of a surface. It is commonly used in conjunction with other maps, such as the diffuse map and reflection map, to create more realistic and detailed materials in 3D models. It is typically represented by grayscale tones, where brighter areas...
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