Displacement map or displacement mapping is a technique for adjusting an image and adding details to it, for use in 3D models without significantly increasing the polygon count. Modifies the image based on the texture map, creating the appearance of bumps, dents, and other irregularities on the model’s surface. The base texture map (Diffuse) is...Read More
There are several techniques for creating seamless textures, such as using software that helps create patterns that can be repeated without issues. Additionally, there are texture libraries available for download on the internet that can be used in projects. On the other hand, there are times when you’re looking for a specific ready-made texture that...Read More
Glossiness map is a texture used in architecture to control the brightness and reflective aspect of a surface. It is commonly used in conjunction with other maps, such as the diffuse map and reflection map, to create more realistic and detailed materials in 3D models. It is typically represented by grayscale tones, where brighter areas...Read More
Bump mapping is a technique used in computer graphics to simulate the grooves and reliefs of detailed textures on 3D object surfaces efficiently. It is created from a grayscale image (called a “bump map”), where each pixel represents the direction of the surface normal of the object in relation to its original position. These direction...Read More
It is not known exactly why, but our brain tends to familiarize itself with certain visual patterns. There are many composition rules that can help in the rendering of a 3D image. In this blog, we will exemplify each one so that you understand, and we will also give you a bonus tip of a...Read More