The “relink bitmap” is a feature found in some image editing software, such as Adobe Photoshop. This function is used to update the location of a bitmap image file that has been imported into an editing project but has been moved or renamed since then. When a bitmap image file is imported into an editing...Read More
Learn through the tips below some basic settings that can help you use 3Ds Max more productively! 1- Undo (Ctrl Z) It is important to define the limit of times that it is possible to execute the Undo command (go back) in a 3D file. For that: Go to Customize → Preferences It will open...Read More
1- Image pixels The ideal approach when looking for an image to create maps using Photoshop is to go to Images – Tools and select the Large size option, always searching for images and textures with a minimum resolution of 2,000×2,000 pixels. This will help you choose higher quality images for the textures. Concrete texture...Read More
The UVW Map is a modifier within 3ds Max that is applied to objects that will receive a texture. It performs the mapping of the texture, determining how it should behave on a specific object/surface. Essentially, it is a way to associate a 2D texture with a 3D object. The UVW mapping process involves creating...Read More
The creation of 3D textures can be a complex process that requires mapping, skills, and technical knowledge in image editing and 3D modeling. With practice and understanding the step-by-step process, it is possible to experiment with different techniques to achieve the best possible result. To merge maps and create a 3D texture, you will need...Read More