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3Ds Max + Corona Render Tips

Texture maps understand how they all work together!

There are several alternatives for creating a materials library. It is possible to purchase pre-made textures from platforms or use the free textures that many provide for download. Another option is that some software already includes a standard library, such as Corona Render, for example, which comes with the Corona Library. From these libraries, you...
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CoronaCam: Know the parameters of a camera!

Firstly, it is necessary to understand that the camera in a software (CoronaCam) has parameters that resemble and aim to replicate the effects of a real camera. That is why individuals who are proficient in manipulating these commands in software, such as in the case of 3Ds Max + Corona Render, can be referred to...
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Archviz – Camera Effects or Defects and How to Use?

It is necessary to understand that when we seek realism in an image, there are certain concepts that must be known, such as camera effects that can transform an Archviz architectural visualization from “water to wine”! For photographers, these effects are considered camera imperfections that are corrected in post-production. However, for Archviz artists, these effects...
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Batch Render – Render multiple cameras at the same time!

Batch Render is a very useful option for rendering multiple scenes or multiple parts of a scene in 3ds Max at once. Keep in mind that it can be a resource-intensive process, so it is recommended to close all other applications while batch rendering. Perform this process only when you have all the scenes ready...
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DOF – Depth of Field how and when to use it in 3Ds Max?

When using an angular camera that is more open, it is best to never use the DOF, but the smaller the lens, the more closed, the more the Depth of Field effect positively highlights your image! To use this effect in 3Ds Max is very simple, just follow these steps: With the camera you want...
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